{"id":181,"date":"2020-09-28T08:47:55","date_gmt":"2020-09-28T12:47:55","guid":{"rendered":"https:\/\/ckixd.com\/blog\/?p=181"},"modified":"2020-09-28T08:51:24","modified_gmt":"2020-09-28T12:51:24","slug":"simple-threats","status":"publish","type":"post","link":"https:\/\/ckixd.com\/blog\/181\/simple-threats\/","title":{"rendered":"Simple Threats"},"content":{"rendered":"\n<p>I just finished a three-year playtest of <em>Villanostra<\/em>, after hacking out lots of the mechanisms and adding in annual moral-based threats. The threats are simplistic: they all do the same thing, no matter what moral is drawn. But they can only be alleviated by spending effort from a building associated with the moral. That worked&#8230; okay. It still led to some interesting choices, even though the buildings were effectively all identical. I&#8217;m torn, because I want the threats and buildings to feel distinct, but the game already takes so long to play that I&#8217;m scared to add any more complexity.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"582\" src=\"https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/09\/TTS_Screenshot_2020-09-28_08-49-32.png\" alt=\"\" class=\"wp-image-183\" srcset=\"https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/09\/TTS_Screenshot_2020-09-28_08-49-32.png 1024w, https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/09\/TTS_Screenshot_2020-09-28_08-49-32-300x171.png 300w, https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/09\/TTS_Screenshot_2020-09-28_08-49-32-768x437.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p>I tried at first having each councilor care only about their primary moral, with no secondary \/ sympathy morals. That created a lot of situations where a councilor had no motivation to act at all, so I added the secondary morals back in.<\/p>\n\n\n\n<p>I tried starting with random villagers. That created an ongoing situation where one councilor had no influence on any villager, which was intolerable. So I went back to having each councilor choose a starting villager. But I&#8217;d like to always start with 3 villagers, so that&#8217;s not a great solution. For the next playtest, I&#8217;m removing every villager that none of the players can influence, but that doesn&#8217;t guarantee that each councilor will always have a matching villager in play. Ugh.<\/p>\n\n\n\n<p>I changed scoring to occur only at the end of the game (three years, for now). I&#8217;ve also added a rule that each player&#8217;s score is reduced by the number of villagers having more than 4 stress. The Judge scored 7 points, The Priest and the Doctor each scored 3. 10 points seems like a good target.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just finished a three-year playtest of Villanostra, after hacking out lots of the mechanisms and adding in annual moral-based threats. The threats are simplistic: they all do the same thing, no matter what moral is drawn. But they can only be alleviated by spending effort from a building associated with the moral. That worked&#8230; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[5,4],"tags":[],"class_list":["post-181","post","type-post","status-publish","format-standard","hentry","category-game-design","category-villanostra"],"_links":{"self":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/comments?post=181"}],"version-history":[{"count":2,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/181\/revisions"}],"predecessor-version":[{"id":184,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/181\/revisions\/184"}],"wp:attachment":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/media?parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/categories?post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/tags?post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}