{"id":213,"date":"2021-01-30T08:23:31","date_gmt":"2021-01-30T13:23:31","guid":{"rendered":"https:\/\/ckixd.com\/blog\/?p=213"},"modified":"2021-01-30T08:23:31","modified_gmt":"2021-01-30T13:23:31","slug":"where-to-find-a-challenge","status":"publish","type":"post","link":"https:\/\/ckixd.com\/blog\/213\/where-to-find-a-challenge\/","title":{"rendered":"Where to Find a Challenge"},"content":{"rendered":"\n<p>Nothing visible to show for work this morning. But I did ponder the turn sequence a bit more, as well as more analysis of what physical components are required to play out the climax of the game. This doesn&#8217;t actually include the tracker I designed yesterday, because in the simplest prototype I can imagine, I should just assume that all the tracks are at their ends.<\/p>\n\n\n\n<p>The main thing I accomplished this morning is figuring out where to describe the challenges that allow the players to win the game:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The challenge to seal the source is on whatever sealing item the agents may attempt to use.<\/li><li>The challenge to incinerate the source is on the source item.<\/li><li>The challenge to appease the ghost is on the apparition&#8217;s page in the ghost booklet.<\/li><\/ul>\n\n\n\n<p>The main thing that I need but don&#8217;t yet have is a deck of cards for the ghost to play on its turn. This will look suspiciously like a villain deck from <em>Sentinels of the Multiverse<\/em>. So that&#8217;s really what I need to focus on next.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nothing visible to show for work this morning. But I did ponder the turn sequence a bit more, as well as more analysis of what physical components are required to play out the climax of the game. This doesn&#8217;t actually include the tracker I designed yesterday, because in the simplest prototype I can imagine, I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[5,14],"tags":[],"class_list":["post-213","post","type-post","status-publish","format-standard","hentry","category-game-design","category-haunt-control-inc"],"_links":{"self":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/comments?post=213"}],"version-history":[{"count":2,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/213\/revisions"}],"predecessor-version":[{"id":215,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/213\/revisions\/215"}],"wp:attachment":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/media?parent=213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/categories?post=213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/tags?post=213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}