{"id":33,"date":"2020-08-07T08:11:14","date_gmt":"2020-08-07T12:11:14","guid":{"rendered":"https:\/\/ckixd.com\/blog\/?p=33"},"modified":"2020-08-12T08:13:58","modified_gmt":"2020-08-12T12:13:58","slug":"moral-balancing","status":"publish","type":"post","link":"https:\/\/ckixd.com\/blog\/33\/moral-balancing\/","title":{"rendered":"Moral Balancing"},"content":{"rendered":"\n<p>Continuing this morning to analyze thematic intersections in <em>Villanostra<\/em> to come up with ideas for facilities. One thing I realized from my intersection chart is that, even though some of these intersections are strongly conflicted (e.g. fairness + authority, sanctity + liberty), each facility must be something that the players with those values must <strong>both want<\/strong> to add to the village. It&#8217;s okay to show the downsides of each of the moral values, but they have to be worth what they cost.<\/p>\n\n\n\n<p>Some mechanism themes are starting to emerge:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The Care moral value provides powerful benefits, but someone will have to pay coins for them.<\/li><li>The Fairness and Sanctity moral values remove corruption.<\/li><li>The Loyalty and Authority moral values tend to add corruption as a cost.<\/li><li>The Liberty moral value adds skill tokens to the villagers.<\/li><\/ul>\n\n\n\n<p>I&#8217;m not exactly sure what corruption does to the village, but it&#8217;s not good. It should add stress to the villagers, and lower any overall score for the village at the end of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Continuing this morning to analyze thematic intersections in Villanostra to come up with ideas for facilities. One thing I realized from my intersection chart is that, even though some of these intersections are strongly conflicted (e.g. fairness + authority, sanctity + liberty), each facility must be something that the players with those values must both [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[5,4],"tags":[],"class_list":["post-33","post","type-post","status-publish","format-standard","hentry","category-game-design","category-villanostra"],"_links":{"self":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/33","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/comments?post=33"}],"version-history":[{"count":1,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/33\/revisions"}],"predecessor-version":[{"id":34,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/33\/revisions\/34"}],"wp:attachment":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/media?parent=33"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/categories?post=33"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/tags?post=33"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}