{"id":67,"date":"2020-08-20T08:16:40","date_gmt":"2020-08-20T12:16:40","guid":{"rendered":"https:\/\/ckixd.com\/blog\/?p=67"},"modified":"2020-08-20T08:16:40","modified_gmt":"2020-08-20T12:16:40","slug":"modeling-well-being","status":"publish","type":"post","link":"https:\/\/ckixd.com\/blog\/67\/modeling-well-being\/","title":{"rendered":"Modeling Well-Being"},"content":{"rendered":"\n<p>I want <em>Villanostra<\/em> to show (among other things) relationships between the moral values of a community and the well-being of the people that live there. Right now it feels like I&#8217;m modeling some aspects of the villagers&#8217; well-being, but not others.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"931\" height=\"180\" src=\"https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/08\/image.png\" alt=\"\" class=\"wp-image-68\" srcset=\"https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/08\/image.png 931w, https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/08\/image-300x58.png 300w, https:\/\/ckixd.com\/blog\/wp-content\/uploads\/2020\/08\/image-768x148.png 768w\" sizes=\"auto, (max-width: 931px) 100vw, 931px\" \/><figcaption>Aspects of well-being, from <a href=\"https:\/\/wellbeingindex.sharecare.com\/\">https:\/\/wellbeingindex.sharecare.com\/<\/a><\/figcaption><\/figure>\n\n\n\n<p>There are lots of ways that researchers measure well-being, but the ones used at <a href=\"https:\/\/wellbeingindex.sharecare.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Sharecare.com<\/a> seemed to be well-suited for my model. They look at the following aspects:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Purpose: liking what you do each day and being motivated to achieve your goals.<ul><li>Currently modeled by the match between a villager&#8217;s moral values and the work that they do.<\/li><\/ul><\/li><li>Physical: having good health and enough energy to get things done daily.<ul><li>Currently modeled by the villager&#8217;s accumulated stress.<\/li><\/ul><\/li><li>Financial: managing your economic life to reduce stress and increase security.<ul><li>Currently modeled by the coins the villager owns.<\/li><\/ul><\/li><li>Social: having supportive relationships and love in your life.<ul><li><strong>Not currently modeled!<\/strong><\/li><\/ul><\/li><li>Community: liking where you live, feeling safe and having pride in your community.<ul><li><strong>Not currently modeled!<\/strong><\/li><\/ul><\/li><\/ul>\n\n\n\n<p>It&#8217;s somewhat appalling to realize that most of our games&#8211;at least, the games that aren&#8217;t purely about physically destroying enemies&#8211;measure success \/ victory by no metric other than the financial. That&#8217;s certainly endemic in western society, but all games are educational: game designers should be teaching people that other things in life have value too.<\/p>\n\n\n\n<p>A first idea to model the Community aspects of well-being is to compare each villager&#8217;s moral values with the same community moral value measures the players use to earn victory points. A high correlation will make the villager feel like they belong, and reduce their stress. A low correlation will increase their stress, and possibly add to the community&#8217;s unrest.<\/p>\n\n\n\n<p>A first idea to model the Social aspects of well-being is to give each villager a support metric. Different life events each year affect the support. Higher support helps a villager recover each year from stress. I&#8217;m not thrilled about adding a new metric to track for 3-15 villagers, though. And it seems like support could be related how the villager&#8217;s values match those of their neighbors (especially if they value Loyalty!). Also considering how life events like Marriage and Having a Child would affect support. Lots to think upon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I want Villanostra to show (among other things) relationships between the moral values of a community and the well-being of the people that live there. Right now it feels like I&#8217;m modeling some aspects of the villagers&#8217; well-being, but not others. There are lots of ways that researchers measure well-being, but the ones used at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[5,4],"tags":[],"class_list":["post-67","post","type-post","status-publish","format-standard","hentry","category-game-design","category-villanostra"],"_links":{"self":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/67","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/comments?post=67"}],"version-history":[{"count":2,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/67\/revisions"}],"predecessor-version":[{"id":70,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/67\/revisions\/70"}],"wp:attachment":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/media?parent=67"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/categories?post=67"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/tags?post=67"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}