{"id":86,"date":"2020-08-27T07:58:45","date_gmt":"2020-08-27T11:58:45","guid":{"rendered":"https:\/\/ckixd.com\/blog\/?p=86"},"modified":"2020-08-27T07:58:45","modified_gmt":"2020-08-27T11:58:45","slug":"villager-stories-2","status":"publish","type":"post","link":"https:\/\/ckixd.com\/blog\/86\/villager-stories-2\/","title":{"rendered":"Villager Stories"},"content":{"rendered":"\n<p>Back to thinking about annual life events for villagers. The d10 &#8211; stress die roll I used previously did a good job of cycling the villagers through injury and death, but it was abstract and slow. In my last playtest, however, I forgot to include anything like it, and the villagers were too prosperous and effective for the game to be interesting. So, I think a set of cards is the way to go. They should almost always increase the villager&#8217;s stress&#8211;&#8220;stress&#8221; was originally &#8220;age&#8221;, until I realized I could combine the two&#8211;but they&#8217;re also an opportunity for more interesting and engaging things to happen. It&#8217;s a little tricky coming up with ideas that don&#8217;t overlap too much with stuff that&#8217;s already modeled by other game mechanisms, especially related to work.<\/p>\n\n\n\n<p>My epiphany this morning was to design each life event card so that it includes a first-person quote from the villager. Instead of the Robbery card just saying &#8220;This villager gains stress and loses coins&#8221;, now it starts with &#8220;They took so much stuff. I don&#8217;t feel safe in my own home anymore.&#8221; Designing the effects of the card from there already seems to be inspiring me to come up with more creative ways to model the event. And I think the players will find it more engaging.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back to thinking about annual life events for villagers. The d10 &#8211; stress die roll I used previously did a good job of cycling the villagers through injury and death, but it was abstract and slow. In my last playtest, however, I forgot to include anything like it, and the villagers were too prosperous and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[5,4],"tags":[],"class_list":["post-86","post","type-post","status-publish","format-standard","hentry","category-game-design","category-villanostra"],"_links":{"self":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/86","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/comments?post=86"}],"version-history":[{"count":1,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/86\/revisions"}],"predecessor-version":[{"id":87,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/posts\/86\/revisions\/87"}],"wp:attachment":[{"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/media?parent=86"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/categories?post=86"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckixd.com\/blog\/wp-json\/wp\/v2\/tags?post=86"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}