Categories
Game Design Villanostra

One Hour per Year

This morning I completed another three-year solo playtest of Villanostra. And it’s taking too long to play. The decisions are interesting and I’m engaged the whole time. But it’s taking about an hour per year to play, and that length of gameplay will exclude a lot of potential players.

I need to consider stripping out everything but the most vital mechanisms. Or maybe accept that its audience will be limited, except the point of designing this game was for it to be a game for change, so I really want to make it as appealing as possible. A dilemma.