Categories
Game Design Haunt Control Inc.

Where to Find a Challenge

Nothing visible to show for work this morning. But I did ponder the turn sequence a bit more, as well as more analysis of what physical components are required to play out the climax of the game. This doesn’t actually include the tracker I designed yesterday, because in the simplest prototype I can imagine, I should just assume that all the tracks are at their ends.

The main thing I accomplished this morning is figuring out where to describe the challenges that allow the players to win the game:

  • The challenge to seal the source is on whatever sealing item the agents may attempt to use.
  • The challenge to incinerate the source is on the source item.
  • The challenge to appease the ghost is on the apparition’s page in the ghost booklet.

The main thing that I need but don’t yet have is a deck of cards for the ghost to play on its turn. This will look suspiciously like a villain deck from Sentinels of the Multiverse. So that’s really what I need to focus on next.

Categories
Game Design Haunt Control Inc.

Getting Back on Track

I have been working intermittently on a game about ghost hunters for a few years now. At the last Protospiel Online I was starting to get tired of working on Villanostra so I thought I’d get back to Haunt Control Inc.

I haven’t really made very good progress. I’m just trying to make the smallest possible prototype for testing the climax of the game. But I sit and stare and the screen and nothing much comes out. Fortunately, I’ve been here before, and I know some things that help.

  1. Start writing a log of my progress each day. (Hence this post.)
  2. Start assembling physical components.

I kind of cheated on #2 today. I need a status tracker for the new prototype, and I started sketching it on an index card. But frankly that’s pretty tedious, trying to get three tracks on the card that are the right size to move a token along. In addition, I’ve been learning to use Figma at work, so I used it to create the tracker above. I don’t know that it was much less tedious, but it did help me practice using that tool, and it will be much easier to change the tracker when I want to do so.

Another odd thing about this project is that I’m starting to develop an odd sense of pronoia about it. There have been a few small coincidences: things that keep me thinking about the ghost hunting theme, for example.

  • Stumbling across Lonesome Ghosts, a Disney short I used to watch. (And finally being able to watch the whole thing!)
  • The theme to Ghostbusters coming up in my Pandora feed.

It’s nice to think that something in the universe outside my own head wants me to work on this. I see no reason not to indulge it!