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Game Design Haunt Control Inc. Indy TableTop Game Creators

In the Cards

Yesterday, and much of this morning, were spent putting forth the announcement for this month’s playtest with Indy TableTop Game Creators.

I have some agent cards (pencil text on the back of business cards) leftover from a previous prototype. I also have a text file with ideas for such cards. This morning I started combining those ideas with a spreadsheet that had yet another version of the same cards. The result will be a dataset that I can import into Component.Studio, to create cards that are testable in Tabletop Simulator.

It’s a little bit of a wimpout to work on these cards–again–instead of making cards for the ghost deck. I don’t have any version of those ghost cards at all. But thinking about how the players will play their cards in this incarnation of the prototype will hopefully give me ideas on how those ghost cards should work. And it was an area where I could make forward progress, which I hope will build the momentum I need to tackle the ghost deck. So to speak.