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Game Design Haunt Control Inc.

In The Cards

Continuing to work on agent decks. Started the Investigator deck today. Again, still copying text from earlier hand-written prototype cards, but with a different understanding of how some of the mechanisms will work.

One thing that’s paying off nicely is writing a thematic description of each card first, then thinking about how that theme would manifest with the current mechanisms.

I keep getting hung up on wanting to understand how fire and light should work. But I now think that I should just fudge them until I play through a solo playtest. So I need to get a ghost deck together first. And I’m running out of time: there’s a playtest meetup this Saturday, and I’d love to get this on the table then.