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Game Design Villanostra

Playtest Feedback

Saturday’s playtest of Villanostra went pretty well. We didn’t get as far as testing any of the new facility abilities, but the playtesters were engaged and gave me interesting ideas.

  • Score all undamaged facilities each year, whether they employ a villager or not. Bonus points for matching values on employed villagers.
  • Players called them “buildings” instead of “facilities”. While they are not all technically “buildings”, it’s a more familiar term and I should use it instead.
  • Dot voting for project selection worked great. Only downside is that councilors couldn’t earn a coin by not proposing a project, so the economy is tighter. I’ll leave it as-is for a few more playtests to see if it’s too tight.
  • Councilors who aren’t in play are still thematically present: they could add their influence by some easily-processed rules to help get stuff built.

Considering my own situation, it also seemed to me that unemployed villagers should gain stress. 🙁

Stress and corruption mechanisms already seem to work pretty well. End of year villager processing is a little confusing and slow, so I think streamlining that should be my focus to prep for next playtest.