I changed the word “facility” to “building” throughout the game this morning, since it’s a more familiar word, even if it isn’t as technically accurate.
I asked Karen to help me come up with a list of life events for the villagers. I think a large part of the success of this game will come from how players feel about these villagers. I’m wondering, for these life events, if they should be very detailed (“_____ was foraging in the woods when they stumbled across an old cave, and found a stash of jewels inside!”) or if they should be general (“Treasure”) with the players requested to tell a little story about each event. The rest of the game doesn’t really have a storytelling feel to it, so I probably shouldn’t put that burden on the players.