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Game Design Villanostra

Replacing a Board with Cards

Up to this point, Villanostra has had a large white board for tracking each villager’s coins, stress, and support.

It takes up a ton of space and is not attractive. And it requires little name tokens to be added to the board for the villagers in play.

This morning I replaced the board with a set of poker-sized villager cards, similar to the micro cards used to show where the villagers are working.

They’re much more attractive, and they allow the players to find the villagers by name and by face. They show the villagers’ morals, which is important for some of the Village Life cards. The set of 30 cards will probably cost less to print than the tracking board would have cost.

And they were easy to design: I went into Component.Studio, duplicated the existing Villager micro deck, and changed the deck to poker size. At that point I was 80% done.

I also turned off the snap grid in TTS. It has advantages and disadvantages, but I think the new Building cards–with their illustrated job slots–should make the snap less necessary. And it’s not like the physical game could have a snap grid anyway.