Categories
Game Design Villanostra

No Food for the Village

This morning I removed food as a mechanism from Villanostra. It was just another way to add stress to the villagers (if they couldn’t afford it) that could be mitigated by some of the buildings. But as the buildings have been updated to experiment with new moral-related mechanisms, only the Granary remained as a building related to food. I’ll figure out something different to do with it.

This puts more pressure on a good design for the Village Life cards for each villager at the end of the year. Food mostly caused stress for poor villagers, so the Village Life cards need to do likewise. But the end-of-year processing for each villager was getting far too complex, and needed to be streamlined. Food was the least interesting mechanism in the list, so it needed to go.