Categories
Game Design Villanostra

Moral Intersections

Many of the foundational mechanisms of Villanostra seem to be working, but the facilities that get built for the town have been pretty primitive, and had a lot of duplication. The moral values that are the basis for the game aren’t really differentiated to the point that playing a different councilor makes you care about different aspects of the village.

I’ve put together this matrix to explore thematically how the villagers of each predominant moral value see other villagers with different values. Since each facility in the town relates to an intersection of two moral values, I hope it will lead to more interesting ideas.

Exploring thematically how Villanostra’s villagers perceive each other.

I definitely feel a need for a corruption mechanism that relates to many of the morals. I also feel like there should be a bigotry mechanism related to loyalty and fairness: it will be interesting to see if that’s too highly-charged a topic to include in the game.