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Game Design Villanostra

Moral Balancing

Continuing this morning to analyze thematic intersections in Villanostra to come up with ideas for facilities. One thing I realized from my intersection chart is that, even though some of these intersections are strongly conflicted (e.g. fairness + authority, sanctity + liberty), each facility must be something that the players with those values must both want to add to the village. It’s okay to show the downsides of each of the moral values, but they have to be worth what they cost.

Some mechanism themes are starting to emerge:

  • The Care moral value provides powerful benefits, but someone will have to pay coins for them.
  • The Fairness and Sanctity moral values remove corruption.
  • The Loyalty and Authority moral values tend to add corruption as a cost.
  • The Liberty moral value adds skill tokens to the villagers.

I’m not exactly sure what corruption does to the village, but it’s not good. It should add stress to the villagers, and lower any overall score for the village at the end of the game.