Categories
Game Design Villanostra

Not Enough Stress

This morning I picked up a Villanostra playtest that I started yesterday. Things are going too smoothly for the village. I accidentally removed the end-of-year mechanism that causes the villagers stress (and previously, injury as well) at the same time that I unthinkingly added the new support mechanism to counteract stress. They are far too happy. I was trying to simplify the game so I could move on to testing the new buildings, but by changing the testing context I rendered the test invalid. Oops.